C# Strongly Typed Math

Background Around a month ago, I got my hands on the XKCD What-If book. It is an excellent read (when I’m not chewing through Terry Pratchett). It did prompt some math programming questions in my mind. These are things that Wolfram Alpha has likely solved ad infinitum. But I wanted to explore the challenge set […]

Attunement Arena – Air Currents

Attunement’s Air Currents Edit: Attunement Arena has since been renamed Attunement: Power of the Gods A 3D Versus Elemental Brawler Three Dimensional Math In order to accomplish the gameplay goal here, I used Closest Point to Segment 3D math. A step by step of the process is available here: This was accomplished by using a […]

Inclusive and Exclusive Strategies

This is a design post. It is mostly directed towards Trading Card Games (TCGs) but it does encompass other game with customizable player choice. I’ll keep this simple and understandable for newcomers to those concepts. I’ll generalize some points for readability’s sake. —- In Magic the Gathering, there are 5 different colors, and cards can […]

Train Jam Postmortem

Train Jam 2016 Last week, I attended TrainJam, a rapid game development event where a bunch of talented people board a train from Chicago to California and make games before arriving. The Schedule Thursday morning: Get up and head to TrainJam. Meet the organizers and have early lunch with the other attendees. I sat at a table […]

Nullspace VR – Touch Virtual Reality

Over the past few months I have been working with a company – NullSpace VR. What is NullSpace VR? They’re working hard on a Haptic Feedback suit!   Region based feeling – your avatar gets hit in the shoulder, you feel a vibrating pulse. Gloves – Reach out and touch a piece of the digital […]

Rescue Reptiles – IndieCade Submission Postmortem

Rescue Reptiles Postmortem: The Road to IndieCade Indiecade IndieCade is a California located 3-day festival to exploring independent artists and highlight innovation & artistry within game development and interactive media. Required submissions for a board game include a single copy of the game postmarked by the submission deadline as well as a gameplay trailer. Rescue Reptiles The […]

Bun & Games – Bunny Heaven v1.06

BUNNY HEAVEN Managed on Github [Chrome Users: Webplayer support was recently removed from this browser. I am working to get a WebGL version for this project soon.] [unity src=”935″] There are two main controls: Movement (clicking or dragging) & Spacebark. [You NEED Unity Webplayer to run this] Let’s talk about Bunnies About three weeks ago, I […]

Ataraxy – May 5th Build

May 14th Build V2.9 [Chrome Users: Webplayer support was recently removed from this browser. Due to this being an outdated build, I will focus on getting the up-to-date build working first.] [unity src=”931″] Use the full screen button ^ TERRAIN GENERATION This version slightly improves the existing terrain generation. Fixed small bug in cluster danger formula. Will […]

Ataraxy – April 29th Build

April 29th Build V2.8 [Chrome Users: Webplayer support was recently removed from this browser. Due to this being an outdated build, I will focus on getting the up-to-date build working first.] [unity src=”924″] Use the full screen button ^ Terrain Generation This version introduces new life to the island generation. It improves my architecture for supporting more […]

Unity WebPlayer Dead on Chrome: Moving Forward

Dear Unity Developers If you did not know, the Unity WebPlayer plugin will no longer work by default for Chrome. Source For better or worse, this change has happened and you can delve into why it happened elsewhere. This post is about how you can get your content (portfolio pieces, projects, etc) back online. This […]