May 14th Build V2.9
[Chrome Users: Webplayer support was recently removed from this browser. Due to this being an outdated build, I will focus on getting the up-to-date build working first.]
[unity src=”931″]
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TERRAIN GENERATION
This version slightly improves the existing terrain generation.
- Fixed small bug in cluster danger formula. Will no longer override default danger values for rare clusters.
- Added random cluster rotations to make the world feel less ‘grid-like’
- Revised the only boss cluster to be a very occupied collection of platforms with numerous enemies.
- Reduced rare & boss cluster spawn rate.
- Brainstorming random landmarks for visual interest
UPCOMING DEVELOPMENT
- Terrain Generation Improvements
- Non-Graybox landmarks
- Bridges?
- Return of tilted platform?
- More island generation approaches
- Pathfinding bug fixes
- Loot system revision
- Bosses?
Thank you for reading and playing!