Ataraxy – April 29th Build

April 29th Build V2.8

[Chrome Users: Webplayer support was recently removed from this browser. Due to this being an outdated build, I will focus on getting the up-to-date build working first.]

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Terrain Generation

This version introduces new life to the island generation. It improves my architecture for supporting more varied and interesting terrain.

Clusters

There are four types of cluster

  • Biome
    • Features floating islands of various materials randomly placed in one of three approaches
  • Rare
    • Hand-crafted islands with a theme or purpose in mind. In later versions, they will be far less common than normal biomes.
  • Boss
    • Will contain a powerful difficult enemy the player must overcome.
    • Denoted by a large red ‘warning’ zone around the cluster.
    • [Currently, no bosses are implemented.]
  • Landmark
    • Generated next to a normal biome cluster at an uncommon frequency.
    • Serve as visual anchors and to build visual interest.
    • [Currently there are only graybox landmarks.]

Island Generation

There are now three approaches for creating islands within a biome cluster.

  • Poisson Disk Sampling
    • The standard approach in previous versions.
  • Grid
    • A grid of islands with varying subdivisions & misalignment.
    • Creates simple horizontal battle areas.
  • Layered Poisson
    • Begins with standard Poisson approach and places duplicate islands above generated ones.
    • Increases vertical interest.

Cluster Inheritance

Clusters of islands now inherit attributes from their neighbors on generation.

  • Danger Level
    • Based on neighbors, influences how many encounters are within the cluster.
    • Higher danger level results in darker random materials.
  • Island Materials
    • Will not inherit materials from neighbors with harsh danger level differences.

UPCOMING DEVELOPMENT

  • Terrain Generation Improvements
    • Non-Graybox landmarks
    • Bridges?
    • Return of tilted platform?
    • More island generation approaches
  • Pathfinding bug fixes
  • Loot system revision
  • Bosses?

Thank you for reading and playing!

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