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Rescue Reptiles

The weather has gone crazy after the 2012 apocalypse. Highly trained Rescue Reptiles serve as the last line of defense for rescuing children from turbulent weather. Each player controls a reptile in the frozen wasteland of Miami. Rescue 3 children first and your reptile is named Employee of the Month, winning a paid vacation to the warmest place on earth – Russia.

Reptiles harness wacky equipment and boosts to reach the children first while delaying others with traps and obstacles.

The Game

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The board being set up!

Rescue Reptiles is a versus board game. Players draw and play action cards while moving a reptile character about the board trying to collect children. The board is made up of modular zone tiles each with different terrain. Players are racing to rescue children that appear over the course of the game before other players.

 

Zone Tiles

The basic game board is populated with 16 modular zone tiles (each of which is 4 squares by 4 squares). The orientation and placement of the zone tiles can be random or by player choice. The non-static zone tiles produce board variety across individual games of Rescue Reptiles.

Each Zone Tile has a corresponding Zone Card. The Zone Cards are used to randomly select a Zone Tile on the board. This ensures a fair distribution of random locations over the course of the game.

Zone Cards are used for:
  • When a new child appears on the board.
  • Player starting locations.
  • Deciding who goes first.
  • Resolving a few specific action cards.

Action Cards

There are five types of action cards in Rescue Reptiles, 100 cards in total. Shuffle the deck at the start of the game and put it within reach of players.

Leave space next to the deck for a discard pile, where the no longer relevant cards will be placed. If the deck manages to run out (a tall task), do not reshuffle it!

  • Boost – Temporary self benefiting movement effects.
  • Trap – Temporary offensive effects played on opponents.
  • Obstacle – Single use repositioning of movable environment pieces.
  • Equipment – Lasting positive effects. Vulnerable to traps.
  • Strategy – Unique cards with powerful game changing effects.
A player's hand, an equipment on their reptile and a trap targeting them.

A player’s hand, an equipment on their reptile and a trap targeting them.