April 7th Build V2.6
[Chrome Users: Webplayer support was recently removed from this browser. Due to this being an outdated build, I will focus on getting the up-to-date build working first.]
[unity src=”877″]
Use the full screen button ^
The past week and a half have been busy and chaotic.
Early Tutorial
Several iterations into the tutorial has provided a good basis for letting players experience the game.
Trying to introduce players to the individual elements of the greater game proves difficult.
This is a better current version as I move my focus back towards environment creation.
Incoming audio
As noted in a previous Dev Blog Post, I wrote an AudioManager for Alex Lobl to use when implementing audio. The AudioManager works as expected and soon the game will feature sound effects and music!
Modifier Fine Tuning
While not visible while playing, I fixed a number of bugs occurring behind the scenes with modifiers.
I tuned some numbers to give a better feel for pacing.
Finally, I provided myself editor controls to give specific enemies specific modifiers when hand crafting context. I used this extensively in the tutorial to have better control when teaching the game concepts.
UPCOMING DEVELOPMENT
- Terrain Generation Improvements
- Greater vertical interest
- Bridges?
- Return of tilted platforms?
- Return of landmarks?
- The all encompassing concept of Loot Orbs is going to be divided
- Treasure Orbs – Gain a new item!
- Healing Orbs – Keep yourself healthy!
- Terrain Orbs – Creating more islands!
- Treasure Orb tool tips to display which item they contain.
- More Transmuter’s Kit alternate effects.
- Modifiers!
- Non-numeric Modifiers are a consideration, gaining new weapons, movement patterns, attacks, etc.
Thank you for reading and playing!