Ataraxy – March 28th Build

March 28st Build V2.5

[Chrome Users: Webplayer support was recently removed from this browser. Due to this being an outdated build, I will focus on getting the up-to-date build working first.]

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Use the full screen button ^

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A week of spring break let me get the main component of the Peril System working.

Check out last week’s post for bigger patch notes.

I’m eager to see how play-testing the new feature goes.

 

The Modifier UI is alongside the other enemy information.

The Modifier UI is alongside the other enemy information.

The Peril System

Enemies now gain modifiers which adjust their stats & combat prowess.

Overcoming with tough modifiers can create greater challenges.

When an enemy is slain, it grants a random modifier it has to other nearby enemies.

Modifiers are positive or negative in nature. An attentive player can dispatch enemies with negative modifiers to soften enemies up.

Gameplay Pacing

Pacing grows more important as the various systems come together. I’ve adjusted various values before doing full on balancing as many aspects are still in development.

  • Increased experience needed per player levelup
  • Reduced Loot Orb experience value
  • Enemies keep pace with the level of the player (for overall world toughening)
  • Reduced experience from Loot Orb

NEW ITEMS

Transmuter’s Kit – Primary activation transmutes internal bleeding into NOT internal bleeding.
As for the alternate activation, I don’t even know for certain. At very least, it will cost plenty of ammo and have a long cooldown.

Upcoming Development

  • Graybox Tutorial
  • Loot Orbs will be broken up into various items
    • Treasure Orbs – Gain a new item!
    • Healing Orbs – Keep yourself healthy!
    • Terrain Orbs – Creating more islands!
  • Treasure Orb tool tips to display which item they contain.
  • More Transmuter’s Kit alternate effects.
  • Modifiers!
    • Non-numeric Modifiers are a consideration, gaining new weapons, movement patterns, attacks, etc.

 

Thank you for reading and playing!

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